Native Artillery | |
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Belongs to | Native American factions |
Type | Fixed Artillery |
Guns | 3 |
Firepower | 21 |
Range | 400 |
Accuracy | 35 |
Reload | 25 |
Morale | 3 |
Tech requirement | None |
Produced from | Gunsmith |
Shot Types | Round Shot |
Cost | 420 |
Upkeep | 180 |
Turns to Train | 2 |
Unit Cap | None |

Native Artillery are a type of fixed artillery in Empire: Total War.
Description[]
Artillery gives any war chief an awesome amount of power to strike down his enemies. It does, however, require careful handling in battle to make artillery work well with the informal tactics that many tribes use.
The art of making and repairing cannons is one that tribal smiths can understand, but it is not an easy process with their tools and resources.
Historically, the Native Americans never developed anything approaching an artillery corps. Heavy weapons did not suit their style of fighting and would have reduced the tribes’ strategic mobility too. The Europeans were also quite careful to prevent the tribes acquiring any cannons: the military independence that this would have granted was a step too far.
General Information[]
Native Artillery are the only artillery available to Native American factions. They are weak, fixed cannon that cannot use Canister Shot or Shrapnel Shot, greatly limiting their effectiveness. However, they can still pose a threat to enemies at a distance, particularly cavalry.
Artillery | |
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Cannons | 12-lber Foot Artillery • 18-lber Foot Artillery • 18-lber Horse Guard Artillery • 24-lber Foot Artillery • 24-lber Guard Artillery • 3-lber Horse Artillery • 6-lber Horse Artillery • 64-lber Great Gun • 64-lber Heavy Artillery • 9-lber Artillery • Cannons • Demi-Cannons • Guns • Native Artillery • Sakers |
Howitzers and Mortars | 12-lber Howitzer Foot Artillery • 24-lber Howitzer Foot Artillery • 4-inch Mortar Battery • Bombardment Mortars • Large Mortars • Mortars |
Other | Organ Gun • Puckle Guns • Rocket Band • Rocket Troop |