Empire - Total War
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Medicine Men
Belongs to All Native American factions
Type Elite Infantry
Weapon(s) Tomahawk
Ammunition 4
Soldiers in each unit 60
Melee Attack 9
Charge bonus 8
Defense skill 9
Morale 9
Range 40
Accuracy 45
Reloading 20
Tech requirement None
Produced from Tribal Drill Grounds
Special abilities ­
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Good Stamina
  • Resistant to heat
  • Inspires allies
Cost 370 SP/640 MP
Upkeep 160
Turns to Train 1
Unit Cap None

Medicine Men are a type of elite infantry in Empire: Total War.

Description[]

Medicine men commune with the spirit world, bringing the spirits' wisdom and strength to the aid of their fellow warriors.

In times of battle, they ask the spirits to guide and protect the tribe’s fighters, keeping them from harm, giving them true knowledge of the enemy’s strengths and guiding the aim of every man. They carry individual totems that hold great power: objects struck by lightning, or that have been in contact with the dead. This is their contribution to the safety and strength of all involved in a battle.

Historically, medicine men and shamen gave supposedly magical power to those in their tribes, but they also gave practical medical help too. They had a deep knowledge of herbs and plants, many of which could be used to heal wounds and well as treat illness.

General Information[]

Medicine men are good melee units and somewhat decent short-ranged missile troops. Their ability to inspire nearby units make them great support for other units. However, their small numbers make them fragile and unsuited to a prolonged melee.

Infantry
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