
Holland Guard | |
---|---|
![]() | |
Belongs to | United Provinces |
Type | Elite Infantry |
Weapon(s) | Musket |
Ammunition | 15 |
Soldiers in each unit | 120 |
Melee Attack | 10 |
Charge bonus | 14 |
Defense skill | 18 |
Morale | 11 |
Range | 70 |
Accuracy | 55 |
Reloading | 60 |
Tech requirement | None |
Produced from | Army Staff College in the Netherlands |
Special abilities | Can Guard
Can hide in woodland Can hide in light scrub Resistant to morale shocks Inspires nearby units Grappling Hooks chevaux_de_frise earthworks Can use the fire and advance drill improved_platoon_fire_grouped platoon_fire_grouped Rank firing drill Can adopt square formation |
Cost | 1210 SP/1240 MP |
Upkeep | 300 |
Turns to Train | 2 |
Unit Cap | 6 |
Holland Guard are a type of elite infantry in Empire: Total War.
Description[]
The Holland Guards are infantry, charged with protecting the national leader and his immediate family.
These troops are equipped as line infantry, and carry smoothbore muskets. Their uniforms are splendid, and mark them out as a superior unit, in arrogance if nothing else. They are trained to deliver devastating volley fire, and never to waver in the face of a foe. This attitude serves them well in battle, as the Guard can hardly be seen to cut and run, no matter how hot the fight.
Historically, the guards sometimes became the only unit a leader could rely on when politics got out of hand, most of the time. It was not unknown for the Guard to be kingmakers, even in a republic, and only give their protection to their preferred choice of leader. With the turbulent history of the Dutch, the Holland Guard were provided with numerous opportunities to change the national leader. As the 18th century drew to a close, the fire of the French Revolution was spreading through Europe: free thinkers saw the merits of the Revolution and many set their minds on something similar in their own countries.
General Information[]
Holland Guards are the Dutch equivalent of regular Guards, and possess largely the same capabilities with marginally better melee and charging characteristics.
Guards inspire all units near them, giving them better morale. Most guards (including these particular units) may only be recruited by an Absolute Monarchy or a Constitutional Monarchy, and are automatically disbanded if a Republic is declared. Instead, Republican Guard can be trained. The United Provinces are an exception to this rule as they have access to their full roster even while under a Republic's rule.
Patch History[]
- June 22, 2009--Patch 1.3: Holland Guard are added to the game, replacing regular Dutch Guards.