Fellahin Musketeers | |
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Belongs to | Barbary States, Morocco, Persia |
Type | Militia |
Weapon(s) | Musket |
Ammunition | 3 |
Soldiers in each unit | 120 |
Melee Attack | 7 |
Charge bonus | 8 |
Defense skill | 5 |
Morale | 4 |
Range | 70 |
Accuracy | 25 |
Reloading | 10 |
Tech requirement | None |
Produced from | Governor's Residence |
Special abilities |
|
Cost | 670 |
Upkeep | 160 |
Turns to Train | 1 |
Unit Cap | None |

Fellahin Musketeers are a type of militia in Empire: Total War.
Description[]
These musketeers are a useful addition to any force, even if they lack the fire discipline of regular soldiers.
For all its smoke and noise, handling the smoothbore, muzzle-loading musket can be taught to all but the most stupid of men. Once the basic skills of loading have been mastered, it is simply a matter of pointing the loud end at the enemy and pulling the trigger. It is in God’s hands as to what happens next!
Even the most inexperienced or cack-handed of peasants can be useful with a musket in his hands. The noise of a volley is often enough to frighten, and any casualties in the enemy ranks are a bonus.
Historically, such units of irregular musket men would arrive at a battlefield with all kinds of weapons, from ancient matchlocks handed down from father to son, to modern government-issue weapons looted from the enemy dead. This lack of standardisation did not matter much, as it was the ability to fire at all that made the unit a useful force.
General Information[]
Fellahin Musketeers make poor line infantry, as they have very poor accuracy, reloading, and melee traits. However, they are better than nothing, and can still hold their own against mobs.