Dhow | |
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Belongs to | All Eastern and Indian factions |
Crew | 11 |
Guns | 3 (one front, one on either side) |
Firepower | 68 |
Range | 400 |
Accuracy | 40 |
Reloading skill | 30 |
Hull strength | 900 |
Speed | 19 |
Maneuverability | Low |
Tech requirement | None |
Produced from | Trading Port or higher |
Special abilities | Can engage in trade |
Cost | 500 SP/ Unavailable MP |
Upkeep | 50 |
The Dhow is a ship type in Empire: Total War.
Description[]
A dhow is a traditional Arab sailing vessel, rigged with a lateen sail. Although an ancient design, it is an efficient and handy craft, particularly for coastal work - and pirates!
The design of the dhow has remained unchanged over hundreds of years; it simply doesn’t need to be improved. Used throughout the Arab world as trading boats, pirates also favour them because of their good handling, and relatively high speed. That said, the design may well be Indian in origin, later adopted by Arab seafarers. A well-handled dhow has the advantage over many European rigged ships, in that it can stay out of the firing footprint of most lumbering ships and yet is quick enough to be able to escape in even the lightest of breezes.
The lateen (or triangular) sail is also ancient design. It is not, however, perfect for all conditions. The canted lateen yardarm is difficult to handle in stormy conditions with a small crew. This may explain why the sailing rig is favoured in the Mediterranean, the Red Sea and around the Arabian peninsular rather than the Atlantic. The construction method of stitching the planks together is a unique feature of the dhow.
Historically, Europeans tended to use the term “dhow” indiscriminately to mean any vessel rigged with lateen sails. An Arab sailor would make a much finer distinction, based on the hull configuration.
General Information[]
Dhows are the Eastern variant of trading ships. Compared to Indiamen, dhows are less expensive to build but more expensive to maintain; they also have more firepower per cannon, but have fewer cannons and are weaker defensively. For the most part, they are too weak to take an active role in naval combat, and must rely on other ships to protect them as they engage in trade. However, as they have guns at both the bow and stern, they can wear down ships pursuing them while retreating--although this is a long and arduous process.
Ships | |
---|---|
Light Ships | Brig • Galley • Light Galley • Race-Built Galleon • Sloop • Xebec |
Frigates | 24-pounder Frigate • Admiral's Flagship, 5th Rate • Carronade Frigate • Fifth Rate • Razee • Sixth Rate • USS Constitution |
Ships of the Line | Admiral's Flagship, 1st Rate • Admiral's Flagship, 3rd Rate • First Rate Ship of the Line • Fourth Rate Ship of the Line • Heavy First Rate • HMS Victory • Second Rate Ship of the Line • Third Rate Ship of the Line |
Trade Ships | Dhow • Fluyt • Galleon • Indiaman |
Other Ships | Bomb Ketch • Rocket Ship • Steamship |