1st Maryland | |
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Belongs to | United States |
Type | Elite Infantry |
Weapon(s) | Musket |
Ammunition | 15 |
Soldiers in each unit | 120 |
Melee Attack | 10 |
Charge bonus | 14 |
Defense skill | 17 |
Morale | 9 |
Range | 70 |
Accuracy | 55 |
Reloading | 50 |
Tech requirement | None; can be improved with Square Formation, various bayonet technologies, New Model Bayonet Drill and Cadenced Marching |
Produced from | Military Governor's Barracks in Maryland |
Special abilities |
|
Cost | 1190 SP/ 1020 MP |
Upkeep | 290 |
Turns to Train | 1 |
Unit Cap | 1 |

The 1st Maryland is a line infantry regiment in Empire: Total War. It is available with the Elite Units of America DLC.
Description[]
Elite infantrymen responsible for holding the line, these versatile troops are equally at home with muskets or bayonets.
“Marching regiments” or “line battalions” make up the majority of units in European-style armies. They are so called because they form the line of battle, not because they always deploy in lines. Indeed, over time the capabilities of line infantry should improve as new tactics, drill and weaponry are developed.
These soldiers carry muzzle-loading, smooth-bore muskets firing lead balls as wide as a man’s thumb. These are inaccurate weapons, effective only over 200 paces or so and when fired in massed volleys. The ability to fire and reload with machine-like regularity with shot and bullet flying and comrades falling all around is what wins battles.
Historically the 1st Maryland regiment was raised to protect the province of Maryland and came under the command of Colonel William Smallwood. In July 1776 the were assigned to the main continental army and in the months that followed they joined Stirling's Brigade. They took part in the battle of Guilford Courthouse, but it was at the battle of Long Island that they earned their formidable reputation. They single-handedly covered the American retreat, holding off superior numbers of the British regulars.
General Information[]
The 1st Maryland are one of the earliest guard units available to the US. While they are very slightly weaker than the republican guard (with a faster fire-rate and higher attack and charge, but lower accuracy, defence and morale), they need only a Military Governor's Barracks in Maryland to recruit, meaning they can be accessed easily and cheaply in the first few turns, and so give the US an early-game edge.